And now... SrPersian just send me this:
I didn't really suppose to make any map until the day I saw my friend, Deathcrew77, was looking for a new LSS map for his tourney and ofcourse he needed it all fresh. LSS is personally my favorite mode, that I have no idea how much the amount of time I've played LSS in AC specially on ac_desert and after that when ac_douze got brought to AC. I was always enjoying playing LSS on douze and still, but I also liked to see a map like that with less fps frops and also with a more realistic theme. So that the ac_trainyard got started to made, mainly focusing on balancing between the targeted gameplay, the aesthetics and ofcourse the cube engine restrictions. I hope you'll all find your fun in ac_trainyard.
1930, at New York City. There's been a rumor between two main italian mafia families, Joe "The Boss" Masseria and Salvatore Maranzano(probably one of them is the ancestor of Deathcrew ;) ), that there is a big load of alcohol suppressed by the cops in Chicago and it's already being held somewhere at New York City train station. The war begins when two gangs decide to send their partisans to take control of the trainyard and own all the load. (more info @ http://en.wikipedia.org/wiki/Castellammarese_War)
The trainyard is mainly made up for LSS fight which is consisting of three railroad lines(1, A1 and B1). There are also two rooms which the railroal arena connects them to eachother.There has been an open arena made at the middle with appropriate amount of models to hide, chase or run. According to Deathcrew's requirements, there are two main spots that have been intentionally placed in the map for the players who want to use and show off their haxjump skills(a box for "B1" railroad wagon and the boxpack model for the red wagon,[see the picture below]) . These two spots are made to jump over the wagons where the nades are waiting for the haxjumper, though there are still forsure extra other ways to go over those wagons and reach the nades for the players who would like to try using normal jumps(ofc it might take more time to reach for them). It's also been tried to have fair Playerspawns and Nade spawns to have a fair gameplay as much as possible.
Like I've mentioned it before, ac_trainyard is mainly made for LSS, but it's fun to play T/DM and T/OSOK duels too. Since the map is rather small, it does support no flags/CTF. 11 FFA spawns for duels, and plus 10 spawns for each team has been supposed for this map. About 2/3 of the map is unreachable, that means it's the decorative part of the map. It's mainly made to give the viewer more feeling of being inside in a trainyard.
The main arena
A view to "1" line
A view to "B1" railroad
Additional Photos :
My big thanks belongs to my friend, Deathcrew77, who showed his true love for AC and ofcourse LSS and did support the map for his tourney. He also helped me a lot with testing the map and fixing the gaps in the map.
Also surely my biggest thanks belongs to my another friend, Boeufmironton , who has made most of the new elite models and textures and he did generously made them all free to use(ofc by crediting him). He's surely a true modder and mapper.
From now on, I've decided to add this section to all my releasing maps. I felt it might be helpful and also save more time for the other mappers who might be interested to follow such themes and make better ones in the future. These are all the main resources I've got inspired from them to make ac_trainyard :
ac_factory by Boeufmironton
Thanks for reading. Surely all constructive comments and feedback are always welcome.
Thank him for his big work :D
Ah, I forgot to write that players will play in 10 minutes match :D
Thy are not released to akimbo or somewhere, an akimbo admin need to validate the package soon :D
But anyway this is the full package: http://www.reupload.ir/uploads/16cu_packages.zip
And a preview of the great YesWeCamp map: